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Suddenly we had an acting performance it was one piece, consistent, because everything was shot at the same time. And the second thing was the performance capture. Playing with light is something that is very important, especially when you want cinematography in your game. So our characters look good whether you are very far or up close. The way we deal with light is very different now and it allows us to do really close shots of the characters, without having any dirty shadows.
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Of the two most important things that are involved, the first one is the lighting. There are so many things we wish we could do and we can’t, so let’s do another engine.
BEYOND TWO SOULS GAME STOP FREE
How did that free you up creatively?Īfter Heavy Rain, we thought we could go further with the technology. You also improved the graphic engine from Heavy Rain to Beyond. And people seem to be surprised by that they are really puzzled by Beyond. Life is sometimes you’re happy, sometimes you’re sad, sometimes you’re in love, sometimes you fight, and that’s a life. It’s not about mechanics it’s about the life of someone. But it says something about the game industry when you usually have one character that can do a certain set of things and you see these things being done through different levels, and that’s the game. It says something positive about the game, because things are very different in the game from what we showed at Tribeca, to what we showed here. It’s really funny because we just showed these military scenes in Somalia, and people come to me and ask, “Did you redesign the game?” No I didn’t. So I made this diversity to reflect exactly what a life is. You can’t pretend to tell the life of someone and just have the same place, the same look, and the same character all the time.
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That’s a broader scope than we usually see for a game character. She plays the role of Jodie from the age of 14 to the age of 23.įrom all the different demos and trailers, it’s clear that she goes on quite a journey: What she goes through as a kid, then military training, then traveling by herself, or her time in that homeless community. There are many things in her life that reminds me of things that happen to me.” When we met again and we rehearsed, we tried to find the right voice for her at different ages based not only on her actual age, but also on her mental status at each moment of her life. We talked a lot about the character and after our conversation, her conclusion was, “I really want to do this because I feel really close to this character. We sent her the script and then talked to her. The first thing we did was ask her-you never know.
BEYOND TWO SOULS GAME STOP FULL
I wrote the full thing, and when I realized I wrote for Ellen Page but didn’t have Ellen Page, I was in trouble. When I was writing the script, I really wrote it with Ellen’s face in mind.